Heuristics
Heuristics are cognitive shortcuts — rules of thumb that allow the mind to make fast, good-enough judgements without exhaustive analysis. They are the operating procedures of System 1: efficient, automatic, and mostly adaptive.
Primary source: kahneman-2011-thinking-fast-and-slow
The word comes from the Greek heuriskein (to discover). The key insight from daniel-kahneman and amos-tversky’s research programme: heuristics are not errors — they are adaptive shortcuts that work well on average, but produce cognitive-biases (systematic errors) when applied outside the conditions they evolved for.
Three Classic Heuristics
- Representativeness — judge probability by resemblance to a prototype; causes base-rate neglect and conjunction fallacy
- availability-heuristic — estimate frequency by ease of recall; causes over-estimation of vivid, recent events
- Anchoring-and-adjustment — start from an initial number and adjust; adjustment is always insufficient (see anchoring-bias)
Affect Heuristic
Emotional responses (like/dislike, fear/comfort) substitute for deliberate probability assessment. If I like a technology, I underestimate its risks and overestimate its benefits — a single emotional evaluation drives both judgements.
Related Concepts
- cognitive-biases — the systematic errors that heuristics generate
- system-1-system-2 — the cognitive architecture that runs on heuristics
- availability-heuristic — the frequency-by-recall shortcut
- anchoring-bias — the insufficient adjustment from initial values